Your challenge: RECREATE THIS GAME WITHOUT LOOKING!
Play this, but don’t look at the coding.
Can you make a skeleton game (i.e. one that is just using library graphics as placeholders) with the same functionality?
Sprite 1 follows the mouse; if hit by Sprite 2, it either loses or gains 1 or more lives, depending on what the second sprite has “turned into” at the time. Game starts with space bar & ends after 30 seconds; player is then told how many lives they have left. (Can be undead = negative lives.)
How can you make it more difficult to escape the second sprite?
Add your own graphics.
Put in some coding to make sure you can see the info when you press i… but only if the game is not in progress!